RAY PEEK
Game Designer | 2D Illustrator
raypeek04@gmail.com
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Runaway is my capstone project for my degree, showcasing all of the skills I have learnt thus far. It is actively being developed in Unreal Engine.
Made in under 36 hours as part of Devs That Jam36 #17
Unbeeten Path was a 2.5d collaborative assignment made in Unreal.
Varminter was my first real exploration into game design, made in Unreal Engine in 2024.
Made in Unity in 2022, Takes Tūī to Tango was my first soirée into game development.